AI Insights · Timothy · January 2023
Top 5 Drama Games on Android in Australia: Q4 2022
Explore the performance of the top 5 drama games on the Android platform in Australia during Q4 2022, with insights on their downloads, revenue, and active user trends.
In the fourth quarter of 2022, the drama games category on the Android platform in Australia showcased interesting trends in downloads, revenue, and active users. Here’s a detailed look at the performance of the top 5 drama games according to Sensor Tower data.
Episode - Choose Your Story experienced a notable increase in weekly revenue, starting from around $3.8K at the beginning of the quarter and peaking at approximately $5.6K in the week of December 19. Weekly downloads saw a significant rise towards the end of the quarter, reaching over 3K in the last week of December. Active users followed a similar trend, growing from 4.9K to nearly 6.9K in the same period.
My Romance: puzzle & episode saw a decline in weekly revenue, starting at around $0.5K and dropping to below $0.1K by the end of December. Downloads also decreased significantly from over 2.8K at the start of the quarter to just above 100 in the final week. Active users showed a downward trend, decreasing from 13.9K to 9K over the quarter.
MeChat - Interactive Stories maintained a relatively stable revenue throughout the quarter, with a peak of approximately $5.7K in the last week of December. Downloads showed fluctuations but ended on a high note with over 2.5K in the final week. Active users increased from around 2.7K to almost 3.8K by the end of December.
Chat Master! did not generate significant revenue during the quarter. However, weekly downloads showed an upward trend, rising from 1.4K at the beginning of the quarter to over 2K in the last week of December. Active users also saw an increase, growing from 5.4K to 5.7K over the quarter.
Modern girl's refined choices had no notable revenue during the quarter. Downloads fluctuated but ended with a peak of over 1K in the final week of December. Active users saw a general upward trend, increasing from around 1.6K to 2.3K by the end of the quarter.
For more detailed insights and data on these games and others, visit Sensor Tower.